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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy. Note: Those World of Warcraft numbers are completely made up, for illustrative purposes. === Sources and Resources === - Sources Sid Meier: The Psychology of Game Design | GDC Vault https://www.gdcvault.com/play/1012186/The-Psychology-of-Game-Design Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun https://www.rockpapershotgun.com/2016/02/25/making-of-xcom-2/ Water Finds a Crack | Designer Notes https://www.designer-notes.com/?p=369 Spelunky by Derek Yu | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu Disable Timers | XCOM 2 Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=616964599 Rest | WOWWiki http://wowwiki.wikia.com/wiki/Rest Designer Notes 15: Nels Anderson | Idle Thumbs https://www.idlethumbs.net/designernotes/episodes/nels-anderson - Additional resources Bloodborne Is Genius, And Here’s Why | hbomberguy https://www.youtube.com/watch?v=AC3OuLU5XCw Nioh - Commanding Attention | Turbo Button https://www.youtube.com/watch?v=dXea0FNvk3c New Doom's deceptively simple design | Gamasutra https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun https://www.rockpapershotgun.com/2016/07/29/how-hyper-light-drifters-ammo-recharges-its-combat/ === Chapters === 00:00 - Intro 01:25 - Discouraging Unwanted Behaviours 03:24 - Encouraging Wanted Behaviours 04:19 - Doing it Through Mechanics 05:52 - Doing it Through Systems 06:53 - Using Carrot and Stick Properly 09:46 - Conclusion 11:20 - Patreon Credits === Games Shown === XCOM: Enemy Unknown (2012) Final Fantasy XV (2016) Dead Rising 2 (2010) Civilization IV (2005) Nioh (2017) XCOM 2 (2016) Spelunky (2012) World of Warcraft (2004) Sunset Overdrive (2014) New Super Mario Bros. U (2012) Sonic Mania (2017) Vanquish (2010) DOOM 2016) Call of Duty: Infinite Warfare (2016) Bloodborne (2015) Burnout Revenge (2005) Hyper Light Drifter (2016) Sonic Generations (2011) Bayonetta 2 (2014) Devil May Cry 3: Dante's Awakening (2005) Tony Hawk's Pro Skater 3 (2001) Splinter Cell: Blacklist (2013) Wolfenstein: The New Order (2014) Project Gotham Racing 4 (2007) Bulletstorm (2011) Sleeping Dogs (2012) Uncharted 2: Among Thieves (2009) The Last of Us (2013) Uncharted: The Lost Legacy (2017) Uncharted 3: Drake's Deception (2011) Batman: Arkham Asylum (2009) Hitman (2016) Metal Gear Solid V: The Phantom Pain (2015) Mark of the Ninja (2012) Hellblade: Senua's Sacrifice (2017) The Legend of Zelda: Breath of the Wild (2017) Dead Rising (2006) === Credits === Music by Arcee on Soundcloud - https://soundcloud.com/arsy1 Hellblade Development Diary 11: First Playable | Ninja Theory https://www.youtube.com/watch?v=rpf7ygDaCzM World of Warcraft | YouTube https://www.youtube.com/user/WorldofWarcraft === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BEs/
Videos that look at the fundamental lessons of game design, applicable to pretty much every type of game