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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player. === Before you watch === Content warning: Combat, mild blood. === Sources and Resources === - Sources [1] The Living World of 'The Witcher' https://www.gdcvault.com/play/1023867/The-Living-World-of-The [2] Patch 1.05 for PC out now! https://en.cdprojektred.com/news/patch-1-05-for-pc-out-now/ - Additional resources The Pillars of Internal Economy — An Introduction to Game Economics https://yvensserpa.medium.com/the-pillars-of-internal-economy-an-introduction-to-game-economics-38d8e73d5afa Feedback Loops in Game Economics https://medium.com/super-jump/feedback-loops-in-game-economics-7327f740d2e8 Keys to Economic Systems https://gdkeys.com/keys-to-economic-systems/ The Economy of EVE Online https://www.youtube.com/watch?v=nrW6p5ns8K8 === Chapters === 00:00 - Intro 01:23 - What is an economy? 01:53 - Entity 1: The Tap 03:04 - Entity 2: The Inventory 03:46 - Entity 3: The Convertor 05:58 - Dealing with grind 09:48 - Entity 4: The Drain 12:09 - Entity 5: The Trader 14:22 - Conclusion 15:31 - Patreon Credits === Games Shown === The Witcher 3: Wild Hunt (2015) Frostpunk (2018) Destiny 2 (2017) Yakuza: Like a Dragon (2020) Diablo III (2012) Horizon Forbidden West (2022) Metro Exodus (2019) Factorio (2020) Far Cry 4 (2014) Detroit: Become Human (2018) The Legend of Zelda: Skyward Sword (2011) Ghost of Tsushima (2020) Call of Duty: Modern Warfare Remastered (2016) DOOM Eternal (2020) Red Dead Redemption 2 (2018) Stardew Valley (2016) Elden Ring (2022) Pokémon Legends: Arceus (2022) Anno 1800 (2019) Call of Duty: Black Ops Cold War (2020) Minecraft (2011) Borderlands 3 (2019) The Legend of Zelda: Breath of the Wild (2017) DOOM (2016) Life is Strange (2015) Resident Evil Village (2021) Shadow Warrior 2 (2016) The Last of Us Part II (2020) The Legend of Zelda: Link's Awakening (2019) The Elder Scrolls V: Skyrim (2011) Resident Evil 4 (2005) Octopath Traveler (2018) Dying Light 2: Stay Human (2022) Ratchet & Clank: Rift Apart (2021) Dragon Quest XI: Echoes of an Elusive Age (2017) Cyberpunk 2077 (2020) Hades (2020) Assassin's Creed: Odyssey (2018) Cookie Clicker (2013) Rogue Legacy (2013) Forager (2019) Tony Hawk's Pro Skater 1 + 2 (2020) No Man's Sky (2016) Satisfactory (In Early Access) Fallout 3 (2008) Darkest Dungeon (2016) Civilization V (2010) Deathloop (2021) Animal Crossing: New Horizons (2020) Subnautica (2018) Death Stranding (2019) Don't Starve (2013) Monopoly Plus (2014) XCOM 2 (2016) Assassin's Creed: Origins (2017) Offworld Trading Company (2016) Kirby and the Forgotten Land (2022) Stellaris (2016) AdVenture Capitalist (2014) Moonlighter (2018) The Ascent (2021) EVE Online (2003) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Icons provided by The Noun Project - https://thenounproject.com The Loot Cave | JB3 https://www.youtube.com/watch?v=glFY8Z1uLjk Getting Started In Satisfactory! Satisfactory Gameplay Episode 1 | Broadbent https://www.youtube.com/watch?v=9IB4NBkxgP4 Simple, Tileable Early Smelting Designs | Factorio 0.18 Tutorial/Guide/How-to | Nilaus https://www.youtube.com/watch?v=wb4JAX9QWuA Monopoly Plus | PC Gameplay | 1080p HD | Max Settings | ZephyrMantis https://www.youtube.com/watch?v=LbyvtfIu0YQ === Subtitles === Contribute translated subtitles - https://amara.org/en-gb/videos/owmxO7Rw8KQ0/
Videos that look at the fundamental lessons of game design, applicable to pretty much every type of game