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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up. Bonus Video on Patreon: https://www.patreon.com/posts/bonus-video-five-73005627 === Before you watch === Content warning: Blood, Gore, Violence === Sources === [1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube https://www.youtube.com/watch?v=73Pqsk74Jc0 [2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube https://www.youtube.com/watch?v=nXRMUBjQErI [3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube https://www.youtube.com/watch?v=oCwQtZcLrVs [4] Through the Grinder: Refining Diablo III's Game Systems | GDC Vault (Free) https://www.gdcvault.com/play/1017794/Through-the-Grinder-Refining-Diablo [5] Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 | GDC on YouTube https://www.youtube.com/watch?v=8YJ53skc-k4 [6] An excerpt from Sid Meier’s Memoir! on the making of Civilization | PC Games N https://www.pcgamesn.com/sid-meiers-memoir-civilization [7] Check Point Design | Yacht Club Games https://www.yachtclubgames.com/blog/check-point-design [8] How We Made The Last of Us's Interface Work So Well | Kotaku https://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 [9] Iwata Asks: New Super Mario Bros. Wii | Nintendo https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-3/1-Solving-Multiple-Problems-with-Bubbles/1-Solving-Multiple-Problems-with-Bubbles-219417.html [10] Intelligent Game Design on Rainbow Six Siege | GDC Vault (Free) https://www.gdcvault.com/play/1025166/Intelligent-Game-Design-on-Rainbow [11] Gamasutra Plays Prey with lead designer Ricardo Bare | Twitch https://www.twitch.tv/videos/142411945 === Chapters === 00:00 - Intro 01:44 - Identify the problem 03:35 - Iterate on solutions 05:14 - Identify the levers 06:48 - Make big changes 08:02 - Flip it on its head 09:06 - Solve it elsewhere 10:17 - Solve multiple problems 11:27 - Study player behaviour 12:27 - Implementing solutions 14:44 - Conclusion === Games Shown === Gears of War (2006) Super Mario Maker 2 (2019) The Legend of Zelda: Breath of the Wild (2017) Super Mario 3D World (2013) Dying Light (2015) Astroneer (2019) Assemble With Care (2019) Diablo III (2012) Diablo II (2000) Halo 3 (2007) Dark Souls (2011) Darkest Dungeon (2016) Civilization (1991) Shovel Knight (2014) The Last of Us (2013) Slipways (2021) New Super Mario Bros. Wii (2009) Factorio (2020) Tom Clancy's Rainbow Six Siege (2015) Prey (2017) Alien: Isolation (2014) DOOM Eternal (2020) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Halo 3 (MCC) Team Snipers Gameplay | FatRat https://www.youtube.com/watch?v=ktHg2EDINEw Old Games - Civilization 1 | Old Nerd Playing Old PC Games https://www.youtube.com/watch?v=7mK3Lb3xWWI New Super Mario Bros. Wii - Full Game (Multiplayer) | SullyPwnz https://www.youtube.com/watch?v=JORn73Y4t9M Proving I'm The Best Shotgun Player in Rainbow Six Siege | bAd https://www.youtube.com/watch?v=caiEY5oHRUU === Subtitles === Contribute translated subtitles - https://amara.org/videos/8u1tgVK5LcpK/
Videos that look at the fundamental lessons of game design, applicable to pretty much every type of game