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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making? === Before you watch === Content warning: Combat, Blood, Fear === Sources and Resources === - Sources [1] Game Design Deep Dive: The save system of Alien: Isolation | Game Developer https://www.gamedeveloper.com/design/game-design-deep-dive-the-save-system-of-i-alien-isolation-i- [2] MDA: A Formal Approach To Game Design And Game Research | Research Gate https://www.researchgate.net/publication/228884866_MDA_A_Formal_Approach_to_Game_Design_and_Game_Research [3] Dreams And Journeys: An Interview With Jenova Chen | CGMagazine https://www.cgmagonline.com/interviews/journeys-interview-with-jenova-chen/ [4] The Design of Subnautica | GDC on YouTube https://www.youtube.com/watch?v=7R-x9NSBS2Y [5] Making of Resident Evil Village - The Internal Struggle | Resident Evil on YouTube https://www.youtube.com/watch?v=EIS-TW1XeNg [6] FTL Questions Answered | FTL Fandom https://ftl.fandom.com/wiki/User_blog:JAlbor/FTL_Questions_Answered [7] Dead Space 2: Jason Graves interview | The Telegraph https://www.telegraph.co.uk/technology/video-games/8264378/Dead-Space-2-Jason-Graves-interview.html [8] Blank Canvas Designing A New Era of Emotional Storytelling Through Games | Games for Change on YouTube https://www.youtube.com/watch?app=desktop&v=n_RKKuKvAvA [9] Embracing Push Forward Combat in DOOM | GDC https://www.youtube.com/watch?v=2KQNpQD8Ayo [10] Game Design Deep Dive: Rocket jumping in Rocket League | Game Developer https://www.gamedeveloper.com/design/game-design-deep-dive-rocket-jumping-in-i-rocket-league-i- [11] Checkpoint Design | Yacht Club Blog https://www.yachtclubgames.com/blog/check-point-design === Chapters === 00:00 - Intro 01:33 - What is MDA? 03:37 - Analysing with MDA 05:04 - Fitting Your Vision 08:28 - Other Considerations 10:58 - Conclusion 12:26 - Patreon Credits === Games Shown === Alien: Isolation (2014) Far Cry Primal (2016) Call Of Duty: Infinite Warfare (2016) Bioshock Infinite (2013) Dark Souls (2011) Blasphemous (2019) Hollow Knight (2017) Nioh (2017) Super Mario Maker 2 (2019) DOOM (2016) Shadow Warrior 2 (2016) Far Cry 4 (2014) Titanfall 2 (2016) Psychonauts 2 (2021) Watch Dogs 2 (2016) Signalis (2022) Metro Exodus (2019) Resident Evil 2 (2019) The Last Of Us Part II (2020) Silent Hill 2 (2001) Cyberpunk 2077 (2020) The Legend Of Zelda: Breath Of The Wild (2017) Far Cry 3 (2012) God Of War (2018) Opus Magnum (2017) Splinter Cell: Chaos Theory (2005) Until Dawn (2015) Elden Ring (2022) The Witness (2016) Among Us (2018) Overcooked! 2 (2018) Persona 5 (2016) Flower (2009) Assassin's Creed: Origins (2017) SOMA (2015) The Medium (2021) Little Nightmares II (2021) Subnautica (2018) Resident Evil Village (2021) Batman: Arkham Knight (2015) Hitman 3 (2021) Civilization V (2010) FTL: Faster Than Light (2012) Florence (2018) Trombone Champ (2022) Cuphead (2017) Splatoon 2 (2017) Alba: A Wildlife Adventure (2020) Dead Space (2008) Journey (2012) Dreams (2020) Fortnite (2017) Platformer Toolkit (2022) Inside (2016) Super Meat Boy (2010) The Callisto Protocol (2022) The Elder Scrolls V: Skyrim (2011) Rocket League (2015) Tomb Raider (2013) Okami (2006) Neon White (2022) Pizza Tower (2023) XCOM 2 (2016) Spelunky (2012) Hi-Fi Rush (2023) DOOM Eternal (2020) Shovel Knight (2014) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Music by Lee Rosevere - https://leerosevere.bandcamp.com Music from DOOM OST, by Mick Gordon How To MASTER Air Roll Control In Rocket League | Thanovic https://www.youtube.com/watch?v=0_x2UQqQ2mY Rambo: First Blood Part II © Tri-Star Pictures === Subtitles === Contribute translated subtitles - https://amara.org/videos/q564TTJbh8w1/
Videos that look at the fundamental lessons of game design, applicable to pretty much every type of game